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The aim of this study is to examine adolescents’ cyberbullying behaviors (CB) and cyber-victimizations (CV) in online games and its relationship to their perception of the seriousness of cyberbullying from the perspectives of those being bullied and of those bullying others. Among 1112 valid respondents, 81% who had played the online games that were the subjects of this study. Finding showed cyberbullying and cyber-victimization behavior were moderately frequent among adolescents. Older adolescents were found to have had more experience with bullying behaviors as perpetrators and victims. Boys were more likely than girls to report cyberbullying experiences in terms of both being bullies and victims.