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This study investigated students’ learning activities through questioning with a 3-dimensional (3-D), haptic-enabled (HE), virtual reality (VR) system. Student participants (75 in sixth and 76 in ninth grade) utilized the 3-D, HE VR technology system to learn about cardiac anatomy and physiology. Prior to, during and after the sessions, students were asked to record open-ended questions about their learning and understanding of the heart. Responses were coded according to the Active-Constructive-Interactive framework of learning activities by Chi (2009) to examine students’ cognitive processes. Sixth grade students asked more active level questions than 9th grade students who asked more constructive-level questions. Results suggest that cognitive development and prior knowledge contribute to students’ learning experiences in 3D HE VR instructional technology.
Rebecca Hite, Texas Tech University
M. Gail Jones, North Carolina State University
Gina Childers, University of North Georgia
Megan Ennes, North Carolina State University
Katherine Chesnutt, North Carolina State University
Mariana Pereyra, North Carolina State University
Emily Cayton, North Carolina State University