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Classifying Learning Activities in 3-D, Haptic-Enabled, Virtual Reality Science Instruction Through Students' Questioning

Thu, April 27, 4:05 to 5:35pm, Henry B. Gonzalez Convention Center, Floor: Ballroom Level, Hemisfair Ballroom 2

Abstract

This study investigated students’ learning activities through questioning with a 3-dimensional (3-D), haptic-enabled (HE), virtual reality (VR) system. Student participants (75 in sixth and 76 in ninth grade) utilized the 3-D, HE VR technology system to learn about cardiac anatomy and physiology. Prior to, during and after the sessions, students were asked to record open-ended questions about their learning and understanding of the heart. Responses were coded according to the Active-Constructive-Interactive framework of learning activities by Chi (2009) to examine students’ cognitive processes. Sixth grade students asked more active level questions than 9th grade students who asked more constructive-level questions. Results suggest that cognitive development and prior knowledge contribute to students’ learning experiences in 3D HE VR instructional technology.

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