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The Effect of Augmented Reality–Based Online Wearable Guides on University Students' Situational Interest

Mon, May 1, 2:15 to 3:45pm, Henry B. Gonzalez Convention Center, Floor: Ballroom Level, Hemisfair Ballroom 2

Abstract

This study addresses whether augmented reality (AR)-based online wearable guides get better at improving learners’ situational interest (in regard to the fields of novelty, challenge, attention demand, exploration intention, instant enjoyment, and total interest) when compared with an audio guide. This study employed a museum as its research site, and examined 96 participants who were randomly divided into two groups: one group using AR-based online wearable guides and the other using audio guides. The results of this study have discovered that when compared with the audio guide, the AR-based online wearable guide was superior in ameliorating learners’ situational interest and instant enjoyment. Therefore, the AR-based online wearable guide exhibits the ability to cultivate long-term interest in informal curricula.

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