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We discuss the design principles and user evaluations from usability testing of our Crossover Learning & Assessment Design (CLAD) that seeks to expand learning opportunities for youth specifically high school students. Located at a solar demonstration house, our design leverages the functionality of an Augmented Reality (AR) gamified interface developed to coordinate learning of sustainable engineering design concepts and practices across real-world (informal) and classroom settings (formal). Through our interdisciplinary inquiry-based approach that brings together instructional design, sustainability education and engineering design, we anticipate CLAD to enable a preparatory transition from informal, active learning activities to formal design-focused activities thus expanding learning opportunities for youth within STEM fields.