Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse By Descriptor
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Sign In
X (Twitter)
Researchers recruited 3rd-grade students (N=131) to play four versions of a digital tablet tutor-game for learning mathematical fractions. Independent factors tested two types of gestural mechanics (iconic (I) vs. deictic (D)) gestures and two types of narratives (strong (S) vs. weak (W)) in a 2x2 randomized trial. ANOVAs revealed significant differences between groups (SI & WD > SD and WI) for both the direct and general transfer assessments. Moreover, there was a significant interaction between gesture and narrative. HLRegressions revealed that the tutor-game was a significant contributor to students learning. Further research must investigate the nature of the interaction and possible contributing factors. The current results have important implications for design-based educational technology.
Michael I. Swart, Teachers College, Columbia University
Sorachai Kornkasem, Columbia University
John B. Black, Teachers College, Columbia University
Jonathan Michael Vitale, University of California - Berkeley
Sandra Sheppard, WNET-Thirteen: Cyberchase