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¿When Is It the Gesture That Counts?

Sun, April 30, 2:15 to 3:45pm, Henry B. Gonzalez Convention Center, Floor: Meeting Room Level, Room 210 A

Abstract

Researchers recruited 3rd-grade students (N=131) to play four versions of a digital tablet tutor-game for learning mathematical fractions. Independent factors tested two types of gestural mechanics (iconic (I) vs. deictic (D)) gestures and two types of narratives (strong (S) vs. weak (W)) in a 2x2 randomized trial. ANOVAs revealed significant differences between groups (SI & WD > SD and WI) for both the direct and general transfer assessments. Moreover, there was a significant interaction between gesture and narrative. HLRegressions revealed that the tutor-game was a significant contributor to students learning. Further research must investigate the nature of the interaction and possible contributing factors. The current results have important implications for design-based educational technology.

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