Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse By Descriptor
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Sign In
The study uses the STEP environment, an embodied AR system which engages students in roleplaying activities, learning about states of matter by taking on the role of particles and energy. 2nd graders (n = 15, ages 7-8) engaged with the teacher-led activities in two groups; full-body (Kinect) or touch (iPad). We examined the following questions: 1) How do the two interfaces support student actions, and therefore their explanations of particle behavior? 2) How does engaging in group-level coordinated body-based action support student explanations about particle behavior? A key difference in how the two interfaces supported students’ individual explanations is the extent to which students can access their peers’ claims, and in turn, their explanatory models about how particles should behave.