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Drawing is an activity that is used for both artistic and educational purposes. It has been identified as a cognitive learning strategy that facilitates learning in school contexts. Although several studies have found that asking students to create drawings while reading text resulted in better learning outcomes, other studies did not find any benefits of drawing. In spite of increasing uses of drawing for learning, there is no systematic review examining the effects of generative drawing in multimedia learning environments. The present review fills this important gap. Overall results show that learner-generated drawing is effective for learning under certain conditions. The findings have significant implications for learning.
Olusola Olalekan Adesope, Washington State University
Chioma Ezeh, Washington State University - Pullman