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Session Type: Paper Session
Consequential Factors in Education Gamification: An Instrument for Studying Pleasurability in Learning - Gulinna A, Fort Hays State University; Young-Jin Lee, The University of Kansas; John Poggio, The University of Kansas
Gamification in Science Education to Promote Gender Equality and Learning Achievement - Kuang-Chen Hsu, University of Notre Dame; YuPing Hsu, The University of Kansas; Ryan Olesh, The University of Kansas
Student Engagement in Gamified Online Discussions - Lu Ding, University of Georgia - Athens; Michael Orey, University of Georgia - Athens; Erkan ER, University of Valladolid
Faded Worked Examples Facilitate Knowledge Acquisition in Prevocational Computer Game–Based Mathematics Education - Judith ter Vrugte, University of Twente; Ton de Jong, Universiteit Twente; Sylke Vandercruysse, K.U. Leuven; Pieter Wouters, Utrecht University; Herre Van Oostendorp, Utrecht University; Jan M. Elen, KU Leuven