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Proponents of gamification suggest instructional design that includes performance and mastery goal structures induced by gaming elements, such as leaderboard with badges and repeat-testing, should lead to positive motivational outcomes. Eight sections of an introductory undergraduate biology laboratory course were randomly assigned to control, gamified, repeat-testing, and gamified with repeat-testing groups. A majority of participants recognized the gamified and repeat-testing elements as performance and mastery goal structures, respectively. Post-intervention mastery-approach goal intensity was significantly greater for the gamified with repeat-testing group than for the control group. The inclusion of both mastery and performance goal structures in gameful learning environments interacted to intensify approach goals in a way that was not achieved by mastery alone.
David C. Owens, University of Missouri - Columbia
Cindi Smith-Walters
Eric Oslund
Angela T Barlow, Middle Tennessee State University