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Recent studies suggest that modern video games activities are based on traditional learning theories such as scaffolding and interactive tasks with frequent feedback (Shute, Ke, & Wang, 2017). However, very little research has been conducted on using video games as methods of collecting assessment data (Shute, Ke, & Wang, 2017). In the current study, data was collected on gameplay across the constructs of knowledge interaction, formative (within-game) activities, and summative (endgame) outcomes. From this data, a path model was designed and analyzed. Implications for this model were discussed.
Michael McCreery, University of Nevada - Las Vegas
Jeffrey Robert Laferriere, University of Nevada - Las Vegas
Catherine Bacos, University of Nevada - Las Vegas
S. Kathleen Krach, Florida State University