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What's in a Test? Video Games as a Model for Assessing Learning Behaviors

Mon, April 16, 8:15 to 9:45am, New York Hilton Midtown, Floor: Third Floor, Americas Hall 1-2 - Exhibit Hall

Abstract

Recent studies suggest that modern video games activities are based on traditional learning theories such as scaffolding and interactive tasks with frequent feedback (Shute, Ke, & Wang, 2017). However, very little research has been conducted on using video games as methods of collecting assessment data (Shute, Ke, & Wang, 2017). In the current study, data was collected on gameplay across the constructs of knowledge interaction, formative (within-game) activities, and summative (endgame) outcomes. From this data, a path model was designed and analyzed. Implications for this model were discussed.

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