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Use of Web 2.0 Tools and Game Competition in Vocabulary Instruction

Sun, April 15, 2:45 to 4:15pm, The Parker, Floor: Second Floor, Lorica Room

Abstract

There is an urgent need both for second language acquisition (SLA) theory informed research in game-based learning (Reinders, 2012) and for vocabulary instruction research with real students in real classrooms (Spada, 2005). Under the framework of motivational dynamics in language learning (Waninge, de Bot, & Dornyei, 2014) and designing a course as a multiplayer classroom (Sheldon, 2012), this study investigated an innovative pedagogy in a college level beginners Chinese course by using a web 2.0 tool in vocabulary instruction. The research proven pedagogy draws attention to strategies in technology-enhanced vocabulary instruction research and praxis for motivation and learning in foreign language classroom.

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