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This study explored the efficacy of an educational game designed to teach personal financial literacy. In pre-test/post-test design that took place over the course of the school year, high school students (N = 118) were randomly assigned at the classroom level to experimental (game-based learning) or control (traditional learning) conditions. Those in the experimental condition played a strategy game that immerses players in a digital environment that uses real-life scenarios to teach responsible financial behavior; those in the control received traditional teaching methods as per the standard curriculum. Results indicated a clear advantage for game-based learning, with students in the experimental condition scoring significantly and meaningfully higher on the post-test (controlling for pre-test scores) than those in the control condition.
Scott Neal Wilson, University of Oklahoma
Leslie Ann Williams, University of Oklahoma
Jessica Black, University of Oklahoma
William Thompson, University of Oklahoma
Caroline E Engler, University of Oklahoma
Sharon Gail Dean, University of Oklahoma
Javier Elizondo, University of Oklahoma
Ryan Ralston, University of Oklahoma
Robert A. Terry, University of Oklahoma
Gregg A. Garn, University of Oklahoma