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Exploring the Efficacy of Using a Game-Based Learning Experience in High School Personal Financial Literacy

Mon, April 16, 8:15 to 9:45am, New York Hilton Midtown, Floor: Third Floor, Americas Hall 1-2 - Exhibit Hall

Abstract

This study explored the efficacy of an educational game designed to teach personal financial literacy. In pre-test/post-test design that took place over the course of the school year, high school students (N = 118) were randomly assigned at the classroom level to experimental (game-based learning) or control (traditional learning) conditions. Those in the experimental condition played a strategy game that immerses players in a digital environment that uses real-life scenarios to teach responsible financial behavior; those in the control received traditional teaching methods as per the standard curriculum. Results indicated a clear advantage for game-based learning, with students in the experimental condition scoring significantly and meaningfully higher on the post-test (controlling for pre-test scores) than those in the control condition.

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