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Researchers have been interested in embodied interactions and learning. This study focused on examining whether embodied interaction enabled by the Kinect could lead to greater knowledge acquisition than traditional mouse-based interaction on binary and decimal numeric systems conversions in a 3D virtual learning environment for adult learners. During the intervention, learners could interact with the instructional materials through either their body movements, or a mouse. 53 adult participants were randomly assigned to either the experimental or control group. The study required a 1.5-hour on-site intervention with one pretest, one immediate posttest, and one delayed posttest after three days. ANCOVA was used to compare the posttest scores between the two groups. This short paper provides the statistical results with further discussions.