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Education researchers are exploring how well-designed video games can be used to improve knowledge, skills, and abilities known as game-based learning (GBL). Current American students are not receiving adequate exposure to authentic ill-structured problem-solving scenarios in their classrooms, and schools need to address the acquisition of problem-solving skills for students in the 21st century (Shute & Wang, 2016). The present study investigated the impact of two distinct types of video gameplay, one roleplaying (Warcraft) and one brain training game (CogniFit) on students’ problem-solving skills over the course of two semesters. Students playing Warcraft significantly improved the rule application component of problem-solving skill on the posttest compared to students playing CogniFit. Implications for future studies on GBL are discussed.