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Team training using synthetic, software-based environments is highly desirable to educators. Indeed, a cornerstone to developing effective team management and behavioral skills is having the ability to practice those skills in fidelity-relevant settings. Synthetic environments in the form of computer-based games or simulations can provide robust, authentic settings in which to teach, practice, and assess team skills. This paper describes the AGILE methodology employed in the design and development of a screen-based simulation used to train and assess medical personnel to more effectively function in ad-hoc teams in critical-care situations that also addressed competing stakeholder perspectives and requirements.
Markus Iseli, University of California - Los Angeles
Alan Koenig, University of California - Los Angeles
John J. Lee, University of California - Los Angeles
Rachel Lewin, University of California - Los Angeles
Randolph Steadman, University of California - Los Angeles