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This case study research examines the perceptions and instructional ideas of preservice teachers as relates to using Minecraft, a popular video game for all ages, to facilitate game-based learning opportunities in their future elementary classrooms. The participants were 21 preservice teachers who completed essays on their experiences and perceptions related to the educational potential of Minecraft in the elementary classroom. These essays were coded and analyzed for themes. Three groups emerged from the data with each group indicating either no interest, some interest, or high interest in using Minecraft in their future teaching. Additionally, the preservice teachers illustrated various potential instructional strategies and activities across the content areas. Implications are also discussed.