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Evolving digital technologies provide opportunities to engage students in literacy practices that go beyond print-based reading and provide exposure to the types of multimodal texts that readers encounter daily in the real world. Although technology is increasingly accepted as a dominant form of communication, there exists a second-level digital divide, which makes it essential that researchers continue to study the intricacies of digital technology as a part of literacy instruction so that effective practices can be shared broadly. The purpose of this study was to examine how VR, a form of multimodal text, can be used to engage students with multiple representations of science concepts and how VR may prepare students to produce multimodal representations of ideas.