Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Annual Meeting Registraion, Housing and Travel
Personal Schedule
Sign In
Current haptic technology allows for the augmentation of computer-generated images with a simulated sense of touch. Our work integrates the Unity™ game engine and haptics to design, build, & pilot test a series of science simulations targeting buoyancy, phase change, and magnetism. Our HESSs are virtual representations of real-world systems modeled computationally, displayed visually, and augmented with haptic force-feedback that enables users to physically interact with multiple (often invisible) components of the modeled system. We take an embodied cognition perspective in our attempts to isolate and describe the influences of haptic feedback. Early evidence points to a haptic influence on students’ relation-based/mechanistic thinking about buoyancy and agility moving between visible (macroscale) and invisible (microscale) aspects of phase change.
James Minogue, North Carolina State University
David Borland, RENCI
Marc Russo, North Carolina State University