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Cognitive and Emotional Effects of Learning Second Language by Playing an Online Game

Sun, April 7, 9:55 to 11:25am, Metro Toronto Convention Centre, Floor: 800 Level, Room 802A

Abstract

The present study essentially is about examining the cognitive and emotional effects of learning Chinese as a second language through playing an online game. A total of 108 international students who were learning Chinese in a two-year college in Beijing participated in the study. Quantitative methods were used to analyze quantitative data; qualitative methods, such as discourse analysis, were used to analyze qualitative data. The results showed that online game-based learning had positive effects on improving students’ Chinese language knowledge. Further examination of their learning activities revealed that students improved their Chinese language knowledge through collaborative interactions with peers. In addition, students’ attitude towards online game-based learning reflected that they were enjoyed and motivated.

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