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One way to prepare research-literate citizens is to engage them in designing research studies. However, this feat is challenging and has many practical barriers. We present StudyCrafter, a new platform that makes human behavior research more accessible by using game design and gameplay as a framework for research design and participation. In a qualitative exploration of students’ StudyCrafter projects within a graduate classroom implementation, we found that those projects that demonstrated well-executed principles of game design also showed qualities of robust research study design. We discuss the potential value of using game design to inform research design, and the importance of accessible tools. These findings can inform supports for developing students’ research design and literacy.
Camillia Matuk, New York University
Steven Sutherland, University of Houston - Clear Lake
Will Althoff, University of Houston - Clear Lake
Sam Snodgrass, Northeastern University
Nathan Partlan, Northeastern University
Gillian Smith, Worcester Polytechnic Institute
Magy Seif El-Nasr
Casper Harteveld, Northeastern University