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Digital game-based learning offers potential for students to learn scientific concepts in engaging and authentic environments. Critical to leveraging the affordances of these games to create immersive student learning experiences are teachers and the instructional decision-making that they make during implementation. Using an orchestration framework, this study investigated the instructional decisions made by nine high school biology teachers as they implemented a digital game-based learning tool designed to support student learning of genetics. The authors then present two contrasting cases of teacher implementation to characterize how instructional decision-making with the tool either maximized or minimized the potential of the software to support student learning experiences with epistemic-oriented scientific inquiry.
Danielle Cadieux Boulden, North Carolina State University
Eric N. Wiebe, North Carolina State University
Osman Aksit, North Carolina State University
Karen Mutch-Jones, TERC
Santiago Gasca, TERC
Chad Dorsey, Concord Consortium
Frieda Reichsman, The Concord Consortium
James Lester, North Carolina State University
Trudi Lord