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The purpose of this study is to design and develop art-focused STEAM activities using wearable e-textile technologies. The study used design and development research to conduct an e-textile wearable technology-based STEAM curriculum program that was prepared for secondary school science teachers and also students after a few rounds of piloting. The curriculum program with seven hands-on STEAM activities as well as group project was implemented by two independent groups of science teachers in two four-days-long camps. The first and second camp, respectively, were conducted with 20 and 19 science teachers who came from public schools of more than fifteen provinces. The study findings were reported after analyzing the data stemming from various sources including interviews, surveys, observations, and artifacts.