Paper Summary
Share...

Direct link:

Immersive Virtual Environments: Impact on Science Self-Efficacy

Mon, April 20, 8:15 to 9:45am, Virtual Room

Abstract

This presentation will synthesize research on thousands of children using two immersive virtual environments (IVEs) for learning and assessment to make claims about the role of IVEs in impacting the relationship between self-efficacy and learning. This lens will help move the game-based learning field from a debate about motivation versus learning towards a conversation of motivation for learning. Our findings indicate that self-efficacy does impact student actions and achievement, and that participation in IVEs in turn positively impacts both perceived self-efficacy and actions associated with high levels of self-efficacy.

Authors