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Understanding relationships between scientific-reasoning processes and motivation while learning continues to be a challenge with game-based learning environments (GBLEs). We examined whether scientific-reasoning processes, captured using eye tracking and performance, predicted Intrinsic Motivation Inventory (IMI) scores after game-based learning with CRYSTAL ISLAND. Ninety-nine students attempted to solve an illness by gathering clues about microbiology and testing hypotheses to provide a correct diagnosis to complete the game. Analyses revealed predictive relationships between IMI scores and average time fixating on areas-of-interest related to scientific-reasoning processes. Additionally, IMI scores predicted final-game score (i.e., in-game actions toward solving the mystery) but not performance on pre/post-test assessments. Implications are provided toward designing adaptive GBLEs that capture scientific-reasoning processes to optimize learning using multichannel data.
Elizabeth Brooke Cloude, University of Central Florida
Megan Wiedbusch, University of Central Florida
Franz Wortha, Universität Greifswald
Roger Azevedo, University of Central Florida
James Lester, North Carolina State University