Search
Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Unit
Browse By Session Type
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Sign In
X (Twitter)
Digital games provide a naturalistic setting to study processes related to learning. By investigating trace data created by players’ interactions within games, researchers can understand processes, such as motivation and Self-Regulated Learning (SRL) that previously have only been studied through self-report or time- and resource-intensive methods. Within this study, we investigate motivational constructs as predictors of actions and performance within a challenging digital card game, Triplet. We find that grit, self-efficacy, and disposition toward problem solving associate with SRL game actions, whereas only disposition toward problem solving associates with in-game performance and persistence. Unexpected results in how some actions associated with motivations and performance highlight the need to consider game and play context in drawing conclusions.
Allison S Liu, Worcester Polytechnic Institute
Luke Gostling, North Carolina State University
Teomara Rutherford, University of Delaware