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Game environments are being used in multiple fields to study human behavior. Just as experimental studies of human behavior are affected by their methods, games are affected by the authoring platforms and tools used to make them. We examine how the diversity of a cast of characters made available to students of game design and psychology may have influenced the choices they made when designing short, narrative-based, character-based experiments. Games created by undergraduate and graduate students at two universities were analyzed and found to reflect demographic biases (e.g., race and gender). We discuss the findings in the context of inclusive and critical design, and how the decisions of education researchers, technology designers, and game designers can unintentionally reinforce stereotypes.
Steven Sutherland, University of Houston - Clear Lake
Will Althoff, University of Houston - Clear Lake
Anna Amato, New York University
Leo Bunyea, Worcester Polytechnic Institute
Tyler Duke
Casper Harteveld, Northeastern University
Camillia Matuk, New York University
Kate Olguin, Worcester Polytechnic Institute
Nathan Partlan, Northeastern University
Magy Seif El-Nasr
Sam Snodgrass, Northeastern University
Gillian Smith, Worcester Polytechnic Institute