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Session Type: Roundtable Session
Emergent technologies such as games, simulations, virtual reality, and augmented reality have provided new affordances that could empower pedagogies and student-centered active learning. This roundtable introduces design research and cases that explored deployed digitally-enhanced learning environments.
Design Games and Designerly Thinking: A New Approach - Elisabeth R. Gee, Arizona State University; Taylor M Kessner, Arizona State University; Luis Enrique Perez Cortes, Mary Lou Fulton Teachers College Arizona State University
Designing a 3-D Virtual Learning Environment for Training Teaching Competencies of STEM Graduate Teaching Associates: Lessons Learnt - Mariya Pachman, Florida State University; Fengfeng Ke, Florida State University; Zhaihuan Dai, University of South Florida; Xinhao Xu, University of Missouri
Game Design and Technology Education: Collectible Card Games for Teaching the Habits of Mind of Cybersecurity Professionals - Michael K. Thomas, University of Illinois at Chicago; Andrea R Shyjka, Univeristy of Illinois at Chicago; Skip Kumm, University of Alabama; Rigel Gjomemo, University of Illinois at Chicago; Christopher R Emerling, University of Illinois at Chicago; Raul Figueroa-Rivera, University of Illinois at Chicago
Identifying Action Video Game Characteristics: An Exploratory Factor Analysis - Christopher G. Thompson, Texas A&M University - College Station; Elena Novak, Kent State University
Students' Perspective on Simulation for Psychiatric Nurse Training - Gokce Akcayir, University of Alberta; Carrie Demmans Epp, University of Alberta; Ann M. Mitchell, University of Pittsburgh; Joe Horne, University of Nevada