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In this study, we examined the use and effectiveness of an incentive system in a computer-based physics game on students’ learning and performance. The purpose of the incentive system was to motivate students (n = 199) to access learning supports designed to facilitate content knowledge acquisition (i.e., content-related supports) and minimize the use of solution videos (i.e., game-related supports). Results indicated that the incentive system effectively increased how often students viewed content-related supports and decreased their reliance on solution videos. Furthermore, students who viewed more content-related supports showed higher posttest scores and solved more game levels compared to those who watched fewer supports, controlling for pretest scores. We conclude by proposing areas of interest for future research.
Seyedahmad Rahimi, University of Florida
Valerie J. Shute, Florida State University
Renata Kuba, Florida State University – Tallahassee
Chih-Pu Dai, Florida State University
Xiaotong Yang, Florida State University – Tallahassee
Ginny Smith, Florida State University
Cristina Alonso Fernández, Complutense University of Madrid