Search
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse Sessions by Descriptor
Browse Papers by Descriptor
Browse Sessions by Research Method
Browse Papers by Research Method
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Change Preferences / Time Zone
Sign In
X (Twitter)
Strong skills in literacy and science, technology, engineering, and mathematics (STEM) are needed to be active and engaged citizens in 21st century society. Children from underrepresented groups (i.e., racial/ethnic minorities, girls, and students with or at risk for disabilities) often do not receive equitable access to STEM activities which can create a disadvantage in developing early interests. This project involved engaging preschool age children (3-5) from underrepresented groups in pre-coding activities involving unplugged hands-on and electronic tablet games. Student interactions were recorded, observed and analyzed to determine impacts on critical thinking skills. Researchers determined that students critical thinking skills varied based on the type of pre-coding activity in which they were involved throughout the six month long study.