Search
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse Sessions by Descriptor
Browse Papers by Descriptor
Browse Sessions by Research Method
Browse Papers by Research Method
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Change Preferences / Time Zone
Sign In
X (Twitter)
In this study, we explored the effects of learning supports on students’ perceived competence (i.e., self-perception of game performance) and the effects of a free-choice condition (e.g., students choose which level they want to play versus a condition with a predetermined sequence of levels) on intrinsic motivation. Results showed that different learning supports produced different effects on perceived competence. For example, learning supports designed to explain the connection between content knowledge and game solutions significantly predicted perceived competence. However, hints (i.e., supports that direct students to the correct path without revealing the solution) had a negative effect on perceived competence. Further, there was no significant effect of free-choice condition on intrinsic motivation. We conclude with a discussion for future research.