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Virtual reality (VR) to build wellbeing for students with latent trauma is being examined in multiple contexts. The purpose of this study was to compare modalities associated with a DBT approach in a school-based socio-emotion wellbeing curriculum. Modalities of were VR enhanced DBT approach, face-to-face approach without VR, and waitlist time-delayed control in a high-needs urban classroom. Participants were 69 students from a high-needs urban school. Observations, researcher assessments, and paper and pencil instrument scores, were analyzed via mixture modeling. Results across the main effect of modality illustrates a statistically significant difference between virtual reality enhanced Dialectical Behavior Therapy base curriculum and each of the other modalities. These results suggest approaches using VR enhanced DBT promotes greater socio-emotional skill acquisition.