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Computational Bodies: Grounding Computational Thinking Practices in Embodied Gestures

Thu, April 8, 12:00 to 1:00pm EDT (12:00 to 1:00pm EDT), SIG Sessions, SIG-Advanced Technologies for Learning Roundtable Sessions

Abstract

This study explores how young learners use gestures as they engage in a computational thinking (CT) enhanced set of learning activities. Gesture serves as a means of communication between learners as well as a way to interpret and express CT ideas. This work focuses on an activity in which fourth-grade learners design a maze composed of composite and prime numbers and then program a Sphero robot to navigate it. Our analysis reveals various ways that learners used body gestures as a resource to complement existing virtual and physical tools available for problem-solving. This work advances our understanding of the role of gesture and embodiment as a means of supporting young learners’ engagement with CT ideas and enactment of CT practices.

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