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This study explores how young learners use gestures as they engage in a computational thinking (CT) enhanced set of learning activities. Gesture serves as a means of communication between learners as well as a way to interpret and express CT ideas. This work focuses on an activity in which fourth-grade learners design a maze composed of composite and prime numbers and then program a Sphero robot to navigate it. Our analysis reveals various ways that learners used body gestures as a resource to complement existing virtual and physical tools available for problem-solving. This work advances our understanding of the role of gesture and embodiment as a means of supporting young learners’ engagement with CT ideas and enactment of CT practices.
Janet Fofang, University of Maryland
David Weintrop, University of Maryland - College Park
Caroline "Caro" Cassie-Marie Williams-Pierce, University of Maryland, College Park
Peter Moon, University of Maryland - College Park
Andy Elby, University of Maryland - College Park
Margaret Walton, University of Maryland - College Park
Janet Dawn Kim Walkoe, University of Maryland