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The emerging technologies of 3-dimensional imagery, haptic feedback, and virtual reality (VR) simulations support robust learning among secondary science learners through their unique affordances that facilitate perceptions of immersion and interaction (together forming presence) within a virtual learning environment (VLE). As American schools serve greater numbers of neurodivergent students, there is a need to understand their learning (experiences) within VLEs. From a proposed conceptual framework built upon virtual presence, secondary students with ADHD used a 3D, haptic, VR platform (zSpace) to learn science content, such to determine the effects of novel treatment (emergent technologies) on a novel population (students with ADHD). Results show disparate experiences (versus literature on neurotypical students) in presence and learning, indicating VLEs should accommodate for neurodiversity.