Search
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Browse Sessions by Descriptor
Browse Papers by Descriptor
Browse Sessions by Research Method
Browse Papers by Research Method
Search Tips
Annual Meeting Housing and Travel
Personal Schedule
Change Preferences / Time Zone
Sign In
X (Twitter)
Iteration is a ubiquitous concept across disciplines that is considered pivotal to both design and learning, however there has been little consensus on how to define and identify iteration in practice. We draw on sociomaterial theories and interaction analysis methodologies to examine the nature of iteration in integrated STEAM (science, technology, engineering, arts, and math) activities with informal educators during a professional development workshop. We found that iteration was an evaluative endeavor that occurred in microcycles in design activities. We discuss implications for the design of learning environments that focus on process over product, and argue that when facilitators actively discuss and draw learners’ attention to iteration as a practice, it allows designs to emerge through continuous re-evaluation.
Priya Pugh, The University of Alaska - Fairbanks
Blakely K. Tsurusaki, University of Washington Bothell
Carrie T. Tzou, University of Washington - Bothell
Laura Carsten Conner, University of Alaska Fairbanks
Perrin Teal Sullivan, University of Washington - Bothell
Mareca Guthrie, University of Alaska Fairbanks