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In this study, the authors reported a design-based research project for an educational digital game designed to motivate college students to learn mathematics and scaffold their reasoning, critical thinking and problem solving in mathematics. One of the main challenges was how to conduct effective assessment to investigate the impact of the game on the desirable learning outcomes as well as learners’ motivation and engagement. Due to some practical issues for conducting assessment in an authentic university context and a natural classroom setting , we were challenged to seek ways to conduct assessments that are both scientific and feasible, which in turn helped us to improve the design features, functionality and the quality of the educational game.
Jackie Mania-Singer, National Council for Community and Education Partnerships
Xun Ge, The University of Oklahoma
William Thompson, University of Oklahoma
Keri Kornelson, University of Oklahoma
Jessica Lajos
Braden Roper
Scott Neal Wilson, University of Oklahoma
Javier Elizondo, University of Oklahoma
Stacy Reeder, University of Oklahoma
Leslie Ann Williams, University of Oklahoma
Margaret Kleiser