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12:00 to 1:00pm EDT (12:00 to 1:00pm EDT)
SIG Sessions, SIG-Online Teaching and Learning Roundtable Sessions
In Roundtable Session: Accessibility and Customization in Online Learning
On Roundtable Presentation: Effects of Synchronous Online Learning on Educational Outcomes: A Systematic Review and Meta-Analysis
Presenting Author
2:30 to 4:00pm EDT (2:30 to 4:00pm EDT)
SIG Sessions, SIG-Instructional Technology Paper and Symposium Sessions
In Paper Session: E-Books and Multimedia in Supporting Student Learning
On Paper: Instructional Elements in an Information Literacy E-Book and Their Influence on Learner Outcomes
Presenting Author
2:30 to 4:00pm EDT (2:30 to 4:00pm EDT)
SIG Sessions, SIG-Instructional Technology Paper and Symposium Sessions
In Paper Session: E-Books and Multimedia in Supporting Student Learning
On Paper: The Influence of the Multimedia Learning on College Students With and Without Dyslexic
Non-Presenting Author
10:40 to 11:40am EDT (10:40 to 11:40am EDT)
SIG Sessions, SIG-Instructional Technology Poster Sessions
In Poster Session: Instructional Technology SIG Poster Session 2: Instructional Technology in Higher Education and Corporate Settings
On Poster Presentation: An Exploratory Job Announcement Analysis of Instructional Design Professionals
Presenting Author
2:30 to 4:00pm EDT (2:30 to 4:00pm EDT)
SIG Sessions, SIG-Computer and Internet Application in Education Paper and Symposium Sessions
In Paper Session: Learning With Technology
On Paper: A Meta-Analysis on the Influence of Gamification in Formal Education on Affective and Behavioral Outcomes
Presenting Author
9:30 to 11:00am EDT (9:30 to 11:00am EDT)
SIG Sessions, SIG-Instructional Technology Paper and Symposium Sessions
In Paper Session: Systematic Reviews on Learning Technologies
On Paper: The Impact of Gamification in Educational Settings on Student Learning Outcomes: A Meta-Analysis
Presenting Author
4:30 to 6:00pm EDT (4:30 to 6:00pm EDT)
SIG Sessions, SIG-Instructional Technology Paper and Symposium Sessions
In Paper Session: The Impact of Advanced Technology on Student Learning: 3-D Printing, Virtual Reality, and Augmented Reality
On Paper: Exploring the Role of 3-D Printing and STEM Integration Levels in Students' STEM Career Interest
Presenting Author