Session Summary

Game-Based Measures of Learning Processes: Challenges, Methods, and Solutions

Sun, April 11, 4:10 to 5:40pm EDT (4:10 to 5:40pm EDT), SIG Sessions, SIG-Cognition and Assessment Paper and Symposium Sessions

Session Type: Symposium

Abstract

This symposium will provide an in-depth discussion of the issues related to measuring learning processes in games using measures derived from game telemetry or log data. Games can provide rich interaction and potential observation of learner’s moment-to-moment choices and actions yoked to changes in the state of the game. Challenges include the need for high-quality telemetry, a theory to guide measures development, methods for feature identification and extraction, and how to integrate collaboration with gameplay.

The presentations will cover (a) best practices and lessons learned for developing telemetry at scale; (b) validity evidence related to the relation between game-based measures and learning processes in different games spanning content (physics, computational thinking), age (young children, high school), and unit (individuals, dyads).

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Chair

Papers

Discussants