Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
Search Tips
Annual Meeting Housing and Travel
Sign In
Because of their flexibility, convenience, and potential to increase motivation and engagement, there is growing interest in the use of game-based educational and psychological measures (Homer et al., 2018). The current study is a comprehensive review of game-based/gamified measures of executive functions (EF). The validity of game-based/gamified measurements is examined, and game-performance indicators used to quantify EF are identified. Also examined is the relation between the validity of the game-based/gamified EF measures and whether they meet the psychological needs identified by Self-Determination Theory (SDT; Ryan & Deci, 2000): relatedness, competence, and autonomy. Initial analyses indicate that there is a trade-off between gamifying the EF measures and how closely they correlate with outcomes of traditional EF measures.