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A Comprehensive Review of Game-Based Measures of Executive Functions

Sat, April 23, 4:15 to 5:45pm PDT (4:15 to 5:45pm PDT), Division Virtual Rooms, Division C - Section 3b: Technology-Based Environments Virtual Paper Session Room

Abstract

Because of their flexibility, convenience, and potential to increase motivation and engagement, there is growing interest in the use of game-based educational and psychological measures (Homer et al., 2018). The current study is a comprehensive review of game-based/gamified measures of executive functions (EF). The validity of game-based/gamified measurements is examined, and game-performance indicators used to quantify EF are identified. Also examined is the relation between the validity of the game-based/gamified EF measures and whether they meet the psychological needs identified by Self-Determination Theory (SDT; Ryan & Deci, 2000): relatedness, competence, and autonomy. Initial analyses indicate that there is a trade-off between gamifying the EF measures and how closely they correlate with outcomes of traditional EF measures.

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