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Digital game play can have positive effects on learning and cognition, promotion of health and exercise, and behavior change. Time spent in digital play is also found to increase players’ wellbeing. Our study investigated whether casual games can provide game play experiences that have the potential to enhance a child’s wellbeing. Through observations of players’ in-game actions, video coding of players’ behaviors during the gaming sessions, surveys, and interviews we identified in-game activities that have the potential to enhance players’ competence, agency, relatedness, curiosity, optimism, and relaxation. Results provide initial evidence for the wellbeing effects of the specific games we investigated and identified their wellbeing profiles, and confirm findings of previous research on the wellbeing potential of digital games.
Yuli Shao, New York University
Presenting Author
Fabian Froehlich, New York University
Presenting Author
Russell Miller, Brooklyn College - CUNY
Non-Presenting Author
Danny R. Pisari, Graduate Center - CUNY
Non-Presenting Author
Meagan Kathleen Bromley Henry, EDC Center for Children and Technology
Non-Presenting Author
Bruce D. Homer, Graduate Center - CUNY
Non-Presenting Author
Jan L. Plass, New York University
Non-Presenting Author