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Ensuring that computer science curricula connect to students’ home culture, interests, and lived experiences is one approach to making the field more equitable. In our CS curriculum, 5th-8th grade (10-14 years) students have many opportunities to plan and implement open-ended programming projects. Little research has been done to analyze the parts of the students they put into their open-ended projects. We investigated what people, places, interests, and experiences students draw from for their projects. We coded a subset of data we collected (19 plans and projects out of 234) using a modified Spheres of Influence coding scheme (Coenraad et al., 2021). The results show that students are influenced by Home and Family, Hobbies and Leisure, and Interests.