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In this study, we investigated the effectiveness of a creativity-support system that we developed in the level editor of an educational game called Physics Playground on college students’ creativity. Participants (n = 114) were randomly assigned to one of four conditions: (1) Inspirational – access to a website with example levels, a brainstorming tool, and a remote association activity; (2) Instructional – specific instructions to first design as many levels as possible, then pick four of the levels, and enhance them using a tool called SCAMPER; (3) Both – with both inspirational and instructional supports; and (4) No Support. Overall, the Both condition showed to be the most effective condition in improving students’ creativity.