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In this presentation, we present a design case of virtual reality (VR) vocational training simulation for students with intellectual disabilities, which is intended to reduce the inequality in vocational training opportunities and support them to be prepared to work in the community. Merrill’s first principles of instruction and Renkl’s worked-out examples were considered during the design process. Three components of the simulation (VR practice session, Guided-training mode, and Scenario implementation mode) are explained with formative evaluation findings using the simulation task load index (SIM-TLX). Overall, the formative evaluation results show that students experience less level of task load and a high level of immersiveness. Also suggested was adjusting user performance guides as it could distract attention to the given tasks.