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Paper reports on Science Pre-Service Teachers (S-PST's) Experiences of Gamified Learning Environments. 45 S-PST’s in 3rd year of their Teacher Education were provided access to gamified laboratory simulation (Labster). A mixed method approach was adopted to generate data for this case study. The data determined that despite the ongoing engagement and interest in gamification, the perceived engagement and interest did not reflect in responses of all the undergraduate S-PSTs in the study. The authors of this research postulate that if Labster had key 21st century skills embedded into the game then this may be a more engaging and interactive process, which may have engaged the S-PSTs more deeply and provided a more motivating and fulfilling learning experience.