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Assessment for Learning in Immersive Virtual Environments: An Evidence-Centered Game Design

Thu, May 4, 11:30am to 1:00pm CDT (11:30am to 1:00pm CDT), Division C Virtual Sessions, Division C - Section 3b: Technology-Based Environments Virtual Paper Room

Abstract

Creative thinking, problem-solving and inquiry skills are primary goals of teaching and learning. Current assessment approaches are inadequate at identifying how students develop creative thinking and scientific reasoning. Learning principles related to solving authentic well-structured, and ill-structured problems are critical for lifelong learning and transfer to novel contexts. Game-based learning environments (GBLEs) enable unobtrusive assessment techniques coupled with machine learning algorithms to record students' in-game actions, formulating a model of the students' gameplay, enabling insight into their inquiry processes. The [PROJECT NAME] explores GBLEs as a formative assessment of inquiry reasoning middle school life science. This paper reports a mixed methods study that examines how formative feedback in a GBLE affects students' academic achievement on a science inquiry-based task.

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