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Creative thinking, problem-solving and inquiry skills are primary goals of teaching and learning. Current assessment approaches are inadequate at identifying how students develop creative thinking and scientific reasoning. Learning principles related to solving authentic well-structured, and ill-structured problems are critical for lifelong learning and transfer to novel contexts. Game-based learning environments (GBLEs) enable unobtrusive assessment techniques coupled with machine learning algorithms to record students' in-game actions, formulating a model of the students' gameplay, enabling insight into their inquiry processes. The [PROJECT NAME] explores GBLEs as a formative assessment of inquiry reasoning middle school life science. This paper reports a mixed methods study that examines how formative feedback in a GBLE affects students' academic achievement on a science inquiry-based task.
Jillianne Code, University of British Columbia
Presenting Author
Kieran Forde, University of British Columbia
Presenting Author
Rachel Ralph, Simon Fraser University
Presenting Author
Nicholas Zaparyniuk, Simon Fraser University
Non-Presenting Author
Aashay Mehta, Simon Fraser University
Non-Presenting Author
Chelsea Chang, Centre for Digital Media
Non-Presenting Author
Zhuoyun Wei, Centre for Digital Media
Non-Presenting Author
Lucy Hu, Centre for Digital Media
Non-Presenting Author
Shouyu Yang, Centre for Digital Media
Non-Presenting Author
Benson Wu, Centre for Digital Media
Non-Presenting Author