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Computational thinking is becoming increasingly important as technology is becoming more integrated in everyday lives and most fields. We examine and expand upon three facets of computational thinking: 1) the practice of collaborative computational thinking within science, 2) the use of embodied computational models within science, and 3) methods for identifying collective engagement in embodied computational practice. Based on a study of 19 fifth-grade students using a mixed reality scientific modeling system (GEM-STEP: Generalized Embodied Modeling-Science through Technology Enhanced Play), we explore the emergence of collective computational thinking. We compare and contrast participation in embodied models. Through analysis, we identify a contribution to social computational thinking, collective computational thinking, and argue for its value in understanding abstract principles.