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Teaching Cybersecurity Through Game-Based Learning Challenges (Poster 11)

Sun, April 16, 9:50 to 11:20am CDT (9:50 to 11:20am CDT), Hyatt Regency Chicago, Floor: East Tower - Exhibit Level, Riverside West Exhibition Hall

Abstract

As the demand for cybersecurity professionals increases, there is a persistent lack of diversity in the cybersecurity professional pipeline. A common means of diversifying CS related disciplines has been through informal learning. In this paper, we present a novel approach and early results from a multi-year project to design a video game to introduce underrepresented youth to cybersecurity concepts and build self-efficacy in the domain. We present an in-development game and four cybersecurity challenges developed for it. We then present data from iterative design sessions for one of these puzzles, and conclude by describing broader analysis of the other three puzzles, and next steps for analyzing the impacts of our GBL approach to cybersecurity equity.

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