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Drawing has been shown to be a productive tool in promoting learners to reflect on their knowledge. This research investigates the potential affordances of drawing representations of science concepts within a fully immersive virtual reality (VR) drawing environment. Drawing in VR provides new possibilities for exploring spatial arrangement and scale that have the potential to innovate the knowledge representation process. Taking a qualitative approach, participants engaged in drawing sessions as they constructed a representation of their existing knowledge around the lunar phases. Analysis of the recorded sessions allowed for the identification of a series of VR affordances leveraged by participants, as well as patterns of representation construction that can inform the development of future VR drawing software and activity designs.