Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
About AERA 2023 Annual Meeting
Program Information
Key Dates / FAQ
Search Tips
Change Preferences / Time Zone
Sign In
Educational games are believed to be a viable environment for students’ computational thinking (CT) development. In games, students engage in complex interactive environments to solve different computational problems. This study reports a model that is built to represent students’ problem-solving process and its relationship to students’ CT skills in a game-based learning (GBL) environment. The preliminary results identify two unique states (i.e., solution construction and problem/solution evaluation) in students’ problem-solving processes. In addition, the proportion of solution construction is negatively related to students’ CT skills.