Search
On-Site Program Calendar
Browse By Day
Browse By Time
Browse By Person
Browse By Room
Browse By Unit
Browse By Session Type
About AERA 2023 Annual Meeting
Program Information
Key Dates / FAQ
Search Tips
Change Preferences / Time Zone
Sign In
This study focuses on a game-based online social skills development program that is designed to address five social-emotional competencies, including self-awareness, self-management, social awareness, relationship skills, and responsible decision making. The presentation (1) discusses PROGRAM’s (name blinded) implementation at school and in distance-learning environments at 3rd grade and how the fidelity of implementation may have influenced student learning; (2) assesses the educational efficacy of PROGRAM on students’ social-emotional competency; and (3) explores the moderation effects of prior social emotional skills and student background variables (e.g., ethnicity). Additionally, the presentation examines the implications of using virtual learning platform for social-emotional skills development, along with some case analyses with diverse students.