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A One-Credit Course Model for an Undergraduate Esports Certificate

Thu, May 4, 11:30am to 1:00pm CDT (11:30am to 1:00pm CDT), SIG Virtual Rooms, Online Teaching and Learning SIG Virtual Paper Room

Abstract

The growing interest in esports on both the corporate and academic level has encouraged a number of university students to seek out additional learning within the field of esports. The paper outlines a nontraditional rationale for an entirely online one-credit per-course undergraduate certificate. This model offers students the flexibility to gain additional experience with the multidisciplinary professional aspects of esports while continuing their other studies. Details include the one-credit structure, the rationale behind the content included, and what kinds of existing literature are used for the courses. Existing literature and additional research needs are discussed.

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